Rules Updates

New Maneuvers

Combat Shift (3 APs): A model in base contact with one or more enemy models may attempt to move to another point of contact with one or more of those enemy models by using this maneuver.

Make an opposed agility roll with the other models, if any of the enemy model's agility roll is greater than or equal to yours, you stay where you are (but you are free to try again or break combat as normal).

If your roll is higher than all the others, you can freely shift your point of contact to any other point in the melee as long as you are still maintain contact with at least one of the enemy models. If you are no longer in contact with an enemy model that you were previously in contact with, each of those models receive a free attack on you (but the models you remain in contact with don't).

Succeeding models do not need to measure or pay additional movement APs to complete the maneuver, the movement cost is factored into the maneuver's AP cost.

New Powers

Dominate:

BP Cost: 10 pts./lvl (max 3)
AP Cost: 4
Effects: Models possessing this power can use their minds to possess, control, dominate, or terrorize target models, effectively controlling their movement and behaviors. Dominate is a 10" ranged attack requiring an opposed Mind (attacker) versus Resolve (defender) goal roll. Each level of Dominate purchased allows one use of the power per game. Successive levels of Dominate may not be used until dominated models have completed their actions.

If the attack succeeds the attacking model's player takes control of the defending model on its next activation. This counts as that model's activation for that round of play.

The controlled model acts as if it is on the dominating model's team for that turn, activating at the controlling player's behest, and completing whatever actions it would normally be capable of under its own control. At the end of its turn, the model reverts back to the control of its owning player.

Controlled models may not attack themselves or otherwise perform actions that would directly harm themselves (like turning off Flight while in the air). Due to the confusion caused by being controlled, models on either team do not get free attacks against dominated models when they leave close combat. Models may not Dominate models on their own teams. This power's cost may not be reduced using Power Mods.

Fear Only (-50%): The Dominate effect instills terror into the target, but allows no finer control. All the controlling player may do is move the controlled model directly away from the Dominating model, using all of its allowable AP to do so. Models that move off of a board edge should keep track of their total distance moved for purposes of returning on their next turn.

Example:
Controllex (Dominate x 3) uses his power against Ox. Until Ox has taken his next turn and completed his con- trolled actions, Controllex may not use further levels of Dominate. He may use Dominate a total of three times during any one game.